I am rather intelligent. Not a MENSA member, but was wondering if i should make the test. In the end it serves no purpose other than making one feel better than others, so i didn't make an attempt.
Still, i should be somewhere around 130, as i was above in times of my youthful greatness.
Not that it matters a lot, but it's a factor.
I have rather mediocre memory in some areas. I rarely remember peoples names, faces kinda blend. I do, however, remember events quite well and i learn reasonably fast.
Thing i am good at is creating strategies. My mind does this trick, where i grab every bit of information and blend it together to make sort of working model in my mind, and i can then just test things with that model. I do that with people, groups of people and things.
To clarify, i am not in any way genius. All the things i do require work, but unlike some of the people, i do the work.
I like to have things done.
One thing i should probably fix in my character is that i tend to over-complicate things. My designs often begin as flaming hot designs that do all, and look like steampunk unicorns, then reality hits with it's monetary limitations and deadlines and i need to just.. do the thing.
Not that it's a problem, but i like to at least glance upwards, when i'm forbidden to reach higher.
Now a commercial, that like no other, tells a true story. I actually like to work. In the end it doesn't even quite matter what kind of work it is, but doing things makes me feel good. I always wonder how can people go to work and spend their time doing what they can to do as little as possible. I mean... avoiding work IS work. And stressful one... i assume. And with risk of being fired or punished in some other way. And it's counterproductive, without any broader horizons, any direction and quite frankly, it's pointless. The only advantage of this attitude i can think of is when that person, Friday evening meets his colleagues with similar views and he can boast about how little he's done this week. Like it's an achievement of sort.
But, maybe i see things differently, because i am a gamer at heart.
And i think being gamer is a huge advantage while seeking for a job. Or at least, it should be.
This should be one of first questions on any job interview "Are you a gamer, and what games you like?"
Think about it. Gamers play because they like to do stuff.
Any game is a challenge.
RPG's test your empathy, force to play with set of rules that are usually set up so it would be reasonably hard for a player to win. And each game is new world with new rules and challenges. RTS's test players ability to plan and execute effective strategies, they demand creative thinking, fast reflexes and again, require effort. Even shooters are designed to make players think critically about situation they are in, and make lightning fast decision in very stressful environment.. even few times in a second. Sure, it won't help a man in mixing bucket of cement, but it certainly has it's uses.
Each game is a specific set of challenges to overcome, and sure, those challenges are designed to be fun, but also to be difficult. If someone likes the effort, likes to search for better routes, faster wins, is a completionist and finishes every game with 100% achievements, you can tell a lot about this man.
So yeah... i like challenges.
And i wish i had opportunity to learn everything i still lack, that would allow me to just.. do things.
I want to learn python and electronics. I'm kinda in the process of learning, but it has to take a lot of time, so... realistically at least a year or two, since i have only few hours after work.
So if you are wondering if i could learn something your company requires, just a short story:
I enrolled as POS designer 5 years ago. Before this, all i knew about cardboard was that boxes made from it usually contains things. The company that employed me have an "academy" program, where they teach you this profession. The learning covers everything, the die-cutters creation and all the technology behind it, printing methods, material differences, material mixing, getting familiar with production line and it's limitations, learning new, dedicated software. Everything surrounding the job. The program is set to create fully functional designer in up to 12 months. I was taking normal tasks 4 months into the training, after 6 months i was assigned to a specific team and got transferred there for a few months, but with the intent to transfer me to R&D. And i got transferred there in the end. And i'm still there.
My story.
Summing it all up, it it difficult to describe, the reasons for you to hire me. But the reasons are there. And.. in the end, i just hope i convinced You to give it a try, and reach me.
Still, i should be somewhere around 130, as i was above in times of my youthful greatness.
Not that it matters a lot, but it's a factor.
I have rather mediocre memory in some areas. I rarely remember peoples names, faces kinda blend. I do, however, remember events quite well and i learn reasonably fast.
Thing i am good at is creating strategies. My mind does this trick, where i grab every bit of information and blend it together to make sort of working model in my mind, and i can then just test things with that model. I do that with people, groups of people and things.
To clarify, i am not in any way genius. All the things i do require work, but unlike some of the people, i do the work.
I like to have things done.
One thing i should probably fix in my character is that i tend to over-complicate things. My designs often begin as flaming hot designs that do all, and look like steampunk unicorns, then reality hits with it's monetary limitations and deadlines and i need to just.. do the thing.
Not that it's a problem, but i like to at least glance upwards, when i'm forbidden to reach higher.
Now a commercial, that like no other, tells a true story. I actually like to work. In the end it doesn't even quite matter what kind of work it is, but doing things makes me feel good. I always wonder how can people go to work and spend their time doing what they can to do as little as possible. I mean... avoiding work IS work. And stressful one... i assume. And with risk of being fired or punished in some other way. And it's counterproductive, without any broader horizons, any direction and quite frankly, it's pointless. The only advantage of this attitude i can think of is when that person, Friday evening meets his colleagues with similar views and he can boast about how little he's done this week. Like it's an achievement of sort.
But, maybe i see things differently, because i am a gamer at heart.
And i think being gamer is a huge advantage while seeking for a job. Or at least, it should be.
This should be one of first questions on any job interview "Are you a gamer, and what games you like?"
Think about it. Gamers play because they like to do stuff.
Any game is a challenge.
RPG's test your empathy, force to play with set of rules that are usually set up so it would be reasonably hard for a player to win. And each game is new world with new rules and challenges. RTS's test players ability to plan and execute effective strategies, they demand creative thinking, fast reflexes and again, require effort. Even shooters are designed to make players think critically about situation they are in, and make lightning fast decision in very stressful environment.. even few times in a second. Sure, it won't help a man in mixing bucket of cement, but it certainly has it's uses.
Each game is a specific set of challenges to overcome, and sure, those challenges are designed to be fun, but also to be difficult. If someone likes the effort, likes to search for better routes, faster wins, is a completionist and finishes every game with 100% achievements, you can tell a lot about this man.
So yeah... i like challenges.
And i wish i had opportunity to learn everything i still lack, that would allow me to just.. do things.
I want to learn python and electronics. I'm kinda in the process of learning, but it has to take a lot of time, so... realistically at least a year or two, since i have only few hours after work.
So if you are wondering if i could learn something your company requires, just a short story:
I enrolled as POS designer 5 years ago. Before this, all i knew about cardboard was that boxes made from it usually contains things. The company that employed me have an "academy" program, where they teach you this profession. The learning covers everything, the die-cutters creation and all the technology behind it, printing methods, material differences, material mixing, getting familiar with production line and it's limitations, learning new, dedicated software. Everything surrounding the job. The program is set to create fully functional designer in up to 12 months. I was taking normal tasks 4 months into the training, after 6 months i was assigned to a specific team and got transferred there for a few months, but with the intent to transfer me to R&D. And i got transferred there in the end. And i'm still there.
My story.
Summing it all up, it it difficult to describe, the reasons for you to hire me. But the reasons are there. And.. in the end, i just hope i convinced You to give it a try, and reach me.